HOW TO PLAY
The GM describes the situation and Players say what their Characters do. If the consequences for their actions are dangerous or interesting for the game, the GM asks for a Gambling Roll. Otherwise, actions automatically succeed.
The Gambling Roll
3D6 + Relevant Stat > Difficulty Level (DL)
The action succeeds if the sum of the three dice and the stat is higher than the DL. The standard difficulty is 20, but it may change according to the situation. The outcome is also influenced by the 1s and 6s rolled on the dice.
DL 25 - Disadvantage or improvised tools;
DL 20 - Having advantage or proper tools;
DL 15 - Having advantage and proper tools;
Partials & Criticals
1s = Complications | 6s = Benefits
If the action succeeds but the roll has a 1, you get a minor complication. If the action fails but the roll has a 6, you get a minor benefit. Both situations are open to interpretation by the GM and players. Pairs and Trios have greater impact.

Advantage & Disadvantage
PCs have advantage on actions related to their background, vocation, and affiliations. Players can also invoke any situational details to claim advantage for their rolls.
Currency Guidelines
1 Gold Piece = 10 Silver Pieces = 100 Copper Pieces
1 CP feeds one person for a day. CP and SP are the standard currency of the poor. GP can be found in the pockets of rich people, treasure chests or ruins of ancient civilizations.
D6-based Usage Dice (UD)
When an action gets a complication, roll a D6
and add the UD level of the tool being used. If the total is 6 or lower, its UD level is lowered. Two complications lower the UD automatically.

UD LevelQuality or QuantityStandard Cost
0UDBroken or Wasted0CP
1UDPoor or SparseD6CP
2UDRustic or Few3D6CP
3UDAverage or Enough3D6 x10CP
4UDGood or Plenty3D6 x100CP
5UDFine or Abundant3D6 x1000CP
6UDDivine or Infinite3D6 x10000CP

DUNGEONCRAWLING
Players cannot roll to discover secret content. When the PCs enter a new room, the GM must describe everything they are able to see and feel.
If the GM decides to put secrets in the room, they must provide sensorial clues for it, specially if these secrets are deadly traps.
Encumbrance
1 CON= 1 Inventory Slot = 100 Coins
PCs may carry a number of items equal to their CON with no penalty. Encumbered PCs make all rolls with DL 25 and always act last.
Forgotten Slots
Before going to adventure, you can spend 10 CP to fill one of your free inventory slots with the "forgotten" tag. You may turn these slots into a
common item (2UD) at any moment of need.
Light & Darkness
Having a source of light makes the exploration visually easier to navigate, but more difficult to avoid conflicts. Without a source of light, PCs can navigate stealthily using their other senses, but they become more vulnerable to traps.

Order of Action
Dagger > Sword > Bow > Polearm > Spellcasting
Players describe their actions simultaneously and the GM imagines in which order they
happen, going from the fastest to the slowest.
If it's unclear who acts first, roll a D6 to decide.
Combat
Damage = 3D6 + Stat - DL
Damage is the difference between the attacker's roll and the defender's DL. Proper weapons double the damage outcome. PCs take damage when they roll under the opponents DL. PCs cannot make ranged attacks when they are
engaged in melee. When the opponent is surprised, the DL is reduced to 15.
Shields & Armor
Players can choose to roll shield or armor UD to negate all income damage.
Each UD Level counts as 1 inventory slot. PCs wearing armor acts after polearms in the order of action.
Wounds & Healing
PCs become vulnerable to deadly wounds after reaching 0HP. If they are not wounded or starving, PCs recover D6 HP after combat.

MONSTERS & NPCS
Hit Dice (HD) represents the level of NPCs and how many D6s you roll to determine their HP.
Difficulty Level= 19 + HD | Morale = 5 + HD

LVLAverage HpCreature Types
0HD1hpRabbit, Faeries, Children
1HD3hpBoars, Goblins, Peasants
2HD7hpDeers, Orcs, Bandits
3HD10hpBulls, Trolls, Warriors
4HD14hpLions, Minotaurs, Mercenaries
5HD17hpBears, Cyclops, Knights
6HD21hpElephants, Dragons, Demigods

Reaction Roll (2D6)
When PCs encounter a monster whose reaction is uncertain, roll twice on the table bellow:
2, 3 - ANGRY / HOSTILE
4, 5 - SCARED / UNFRIENDLY
6, 7, 8 - CURIOUS / CAUTIOUS
9, 10 - CONFIDENT / FRIENDLY
11, 12 - PLEASANT / HELPFUL
Morale (5 + HD)
When a group loses half their numbers or a big
monster reaches half their HP, roll 2D6. If the
result is higher than their morale, they run away.

CHARACTER CREATION
1. Roll 2D6+3 for each stat in order;
2. Roll 1D6+2 for your starting Hit Points;
3. Roll 3D6 x10 CP for your starting coins;
4. Roll your background equipment;
5. Choose your starting vocation;
6. Give yourseelf a lowborn name;
Starting Equipment & Background
Roll D66 three times on the table bellow. Describe your character's background in 1 or 2 words based on these items and write it next to a relevant stat on your character sheet.

11. Knife21. Tinderbox31. Caltrops
12. Shovel22. Candles32. Marbles
13. Pickaxe23. Torches33. Grease
14. Pitchfork24. Powder34. Rake
15. Hammer25. Lantern35. Fish Net
16. Sickle26. Oil Flask36. Bear Trap
41. Grap. Hook51. Trick Dice61. Potion
42. Lockpick52. Card Deck62. Mushroom
43. Crowbar53. Jugglers63. Scroll
44. Chain54. Disguise64. Crystal
45. Padlock55. Mirror65. Holy Idol
46. Handcuffs56. Lute66. Magic Ring

Vocation & Afilliations
Describe your vocation in a single word, and write it next to a relevant stat. Affiliations are acquired by interacting with factions and
building relationships during gameplay.
Sorcery
PCs with background or vocation related to magic can spend HP or scrolls to cast spells. The cost and the DL of the spell are decided by the GM and can be negotiated.
Advancement
Characters advance horizontally by getting better gear, special training, and affiliations. When a PC reaches 0hp and survives, raise both their HP and a random stat by 1 after Healing.

STRDEXCON
Melee AttackAvoid HarmPoison Resist.
Lift WeightAcrobaticsStamina
Break StuffBalanceVitality
INTWISCHA
MemoryRanged AttackPersuasion
PrecisionPerceptionWillpower
SpellcastingCourageMagic Resist.

Click down below to go to the Reaver Generator, or go to the itch page to download the HTML file that generates multiple characters